Then I checked to see how this compared against a gearset if you swapped the amounts of direct hit and crit. I checked to see how damage increases differed at various levels of direct hit and crit.
Playing around with this formula, I made the following conclusions. These formulas can be reviewed in the 'Formulas' sheet. I first developed a calculator to demonstrate how much of a damage increase you obtain from secondary stats. This document demonstrates tha crit is infact worth putting points into, especially if you have a party composition that favours crit. In reality, our gear forces us to take certain stats, and these can interact with the stat in question. It does not take into account any of the interactions between stats. Where it states that Crit isn't better than direct hit until and isn't better than det until The biggest issue with these conclusions is that we assume these stats in a vacuum. This is based on the conclusion that we currently do not have the stats on our gear to get to the point where crit is worth even putting points into. Lately there's been a lot of thought that people should be maximizing direct hit as a substat instead of maximizing crit.